Other ideas and notes

These are just some of the weird and wacky notes that I discovered, or interesting tidbits that may be useful for you to think about...

  1. Flippy the Wonder Spatula should figure in here somehow. I've been playing with the idea of a Flippy-napping.

  2. There was an idea for a con game at 12.5(?) which never materialized. It was the "Planet of the Greg Crowes". They could be another group. (It's also Greg's birthday on Friday the Thirteenth, so we should make use of that.)

  3. I have this vision of some total chaos breaking out at the party about 1:30 AM. It would be really cool if we could synchronize all of the climactic rituals/attacks/bomb-threats/Flippy revelation at the same time.

    A long time ago, I ran a superhero tabletop adventure that the players didn't realized was based solely on music by R.E.M. until the evil Dr. Aurium and his magic henchmen broke out in It's the End of the World As We Know It (and I feel fine)... That would be a great trigger for everything to go off...

  4. I am Toreador in nature. When it comes to Vamp games, I've played some flavor of Toreador the last three years running. Valjean Guy was a human Servant (Ghoul) to the Toreador Primogen. Archer Steel was the Toreador Primogen the next year. He ended the game as Prince of Worcester, a position he did not want to be in. This year, Matthias Peterson is a human Servant to another Toreador (Kathy Journeay).

    Valjean was a painter, a Poseur who discovered real talent only in the end. Archer was a true Artiste, a sculptor, but known for in-game poetry. This year, Matthias is a poet who believes his work to be crap.

    Another motive for murder is P-5, the Psychopathic Poets Preventing Poor Poetry. I've inflicted my works in game two years in a row, now. I also added some of them to Treaty of Berlin at 12.5. I've collected all the works in one place. There's about forty pieces. They range from things like Black Ice Life (recited during Berlin) and Night Sky to less serious pieces like Words and Ode to a Suicidal Cow.

    There are a few others that I really like.

  5. FYI, Archer was very much in love with Ivo, the Nosferatu Primogen. He wrote Ode to a Suicidal Cow to her, along with several other works. Tara Halwes played Ivo, and she'll be at the con. (Tara and I have this chemistry that always seems to show up in games. We always seem to end up somewhere close by, for all sorts of strange but reasonable reasons. Besides, she's fun to play against.)

  6. Archer was a character that just spilled out of me. In a week, I wrote about sixty pages of background, covering 530 years. There was a love story I wrote into the character (other than Ivo) that I never figured would come out, about Archer's love for a woman in Paris. It was one of those things that completely changed the direction of the character.

    She was a human who saved him from depression and suicide, that woke the love in him, and started him creating again. It led to his resurgence as the Prince of Paris. It led to a wild affair. It was magic - and it was a love that broke the bonds that had hidden her Fae nature from herself. She was transformed, in one magical night. So, who was to know that there were going to be Fae in the game?

    Now, I was writing up the description of one of these games, where the Fae and the story of this love figured prominently in everything I did. I stopped to take a break, because the role-playing experience had been really intense, and writing it was a challenge. I turned on the TV and VH1. There was a video of this ethereal woman singing this wonderful song, and, as I listened to the words, I realized that they could very well be telling the story of Archer's love from her side.

    The love of Archer's life was named Celine, which I had taken from the moon. The singer on VH1 was someone I'd never heard or seen before. I figured it was cosmic when I learned it was Celine Dion. Now go listen to It's All Coming Back to me Now, the first track on her Falling Into You album, and, well, it still freaks me out.

    Listen to the second song on the album, and that's the story of Archer's feelings for Ivo, one of the other great loves of his life. Sometimes, role-playing is spooky.

  7. One of my handwritten scrawls about the game says Night Court (of the Apocalypse). Don't ask me how it relates, because I don't have a clue now... It made sense once.

    So did The Invocation of the Inflatable Women, but that one's even scarier!

  8. The Enfield family has been a consistent set of villains in all of my games. There's an Enfield somewhere in the mix. I have the family tree going back to the 18th century.

  9. I figure that the volume of postings I've made certainly qualifies me for a visit from the Internet Spam Troopers. I have this picture of Imperial Storm Troopers as the base for them...

  10. When Gail Peck, Doug Freedman, Sean Butler, and Dirk Parham ganged up on my character in Ben Llewellyn's Paddlewheel, it was because of a frog. My character had been poisoning Gail's with medicine, designed to keep her a paying customer. They fed some medicine secretly to a frog. The word went out to all of the GMs over their walkie talkies as "Attention: the frog has died. Repeat, the frog has died." or some such. If Sean is coming to the con (a strong possibility), I'd love to give him a green plastic frog in some kind of arrival kit...

  11. Terilee Edwards-Hewitt is going to DJ at the party. She knows there's certain music I want played. She doesn't know why.

  12. At Intercon 11.5, which really started the whole series of parties, a whole bunch of us (Gail, Ryan Smart, Terilee, Sandy Antunes, Bruce Glassco, Mary Ann Russillo) made up a story-telling card game about pirates called Jolly Roger. With a liberal amount of port flowing, we actually worked together to tell a very complex, interwoven, and really racy pirate story out of randomness. Ryan and Terilee were particularly suggestive, giving new meaning to "oranges and limes".

  13. At 11.5, the post-game partying really took off. The Vampire game there had really tanked. (Read the blurb for Flog-A-Thon, which takes a pot-shot at it.) To try and revive it, they decided to have a Toreador Dance Party, inviting the rest of the con to it as backdrop. Well, a bunch of us brought our favorite characters. I came in as Archer. Gail and Dig did Vinny and Lisa from My Cousin Vinny, and just cracked a couple of us. Before long, we'd kicked the Vamps out. I cracked open some port, someone put some music on a stereo, and we started dancing.

  14. Drinking port post-game is a tradition Gail and I have each had separately for a long time. (pre-Intercon) There have been several occasions that the two of us old farts have outlasted all of the youngsters.

  15. Gail and I are each a Vortex of Chaos. Our lives have some very interesting parallels. That we're only about a week apart in age, both do murder mystery games, have two kids (one of each), started and ended our divorce proceedings about the same time, are only some of the similarities in our lives. Being a Vortex means that life usually sucks pretty bad, and if something can make it worse, it will. (Now read Black Ice Life again...) The gaming has been one of the few bright spots.

  16. I came to Intercon because of The Treaty of Berlin. Not because I'd run it, but because talking about it on the Internet brought me in contact with Gail, with Jesse Sanford and Christine Carpenter, and with Mike Young. All three of them independently suggested that I come to Intercon XI. I'd wanted to meet Gail, had played in a game of Jesse and Christine's (The original incarnation of Conjunction, actually.), and Mike was con-chair.

    Ryan and Jonathan were also going to the con, and they volunteered a ride.

    The con started on my 38th birthday. I'd been separated for about six months, and needed something social in my life. XI was an amazing con. I met Becky Schoenberg, Keri and Eric Reuss, Eric the Lighter Golovchenko, Terilee Edwards Hewitt, John Corrado, Gordon and Stephanie, Ben Llewellyn, Steve McCann, Moira Parham, Sandy Antunes, and so many others.

    With Terilee, it was magic - like we'd known each other our entire life. We played opposite each other in Gail and Dig's Til Death Do Us Part. We're actually quite angstful that someone else is going to play us at 13.

    What can I say about meeting Gail and Dig in person? Gail and I started a long tradition of staying up way too late drinking immense amounts of port and talking. Dig fell asleep, as usual.

    Less than six months later, I was chair for Intercon the Thirteenth. XI was an amazing con.

  17. IMPORTANT NOTE: I had never been much of a drinker. A glass of wine was a rare occasion. Yet, when Gail and I get together, the port just vanishes in prodigious quantities. Then we turn right around and get up the next morning for gaming. I don't know how or why it happens, but it does. We usually look at each other in amazement over the emptied bottles.

    At 12.5, the stress of doing Berlin back to back kept me awake all hours preparing. I didn't have enough to eat before the game. Consequently, I was the one who fell asleep on Saturday night, quite drunk from port. Gordon, Jose Manuel de Cunha, and at least one other person had to carry me into my room on a table. All I remember is the voice of G.O.D. speaking to me as they moved me.

  18. Most of my games have a pretty standard format for their character sheets. It looks something like this mockup of the intro I made for the program book a while back.

  19. I've been doing tabletop since 1976. My Dungeons and Dragon campaign ran for twenty years before going on hiatus eighteen months ago. (Another reason for a killer, I suppose.)

    I started LARPing by writing my own game back in 1986. I found out about a murder mystery game that was full, and with a long wait list for future events. Not having a clue, I wrote Sex, Drugs and Rock & Roll. So far, I've written:

    Sex..., Berlin, and Idol Hands have been run several times each. (I ran Berlin twice, simultaneously at 12.5!!!) A significantly expanded Club Ivory will run again at 13.

  20. Cameron Betts and I wrote the original version of A Night at Club Ivory in a week as a playtest for Archon Games. It was playtested by the I13 staff, plus three others.

  21. Two summers ago, I drove, by myself, from here to Champaign, Illinois, to run The Idol Hands of Death for Gail and Dig. It was definitely a vortextual experience. Ask me to tell you the story about the bed and breakfast where we ran the game.

    Last summer, I flew out there to run Sex, Drugs and Rock & Roll for Gail, Dig and Philip Kelley. Gail was still unpacking the apartment the night before the game.

    BTW, Christine Carpenter drove from Tennessee both times to play in the games. I have some amazing friends.

  22. So whatever happened to that kid who used to sing "Oh, I wish I were an Oscar Mayer Wiener"? If he vanished under mysterious circumstances, he might be a saint by now. Who is it at the con, and why did they vanish?

  23. Jeanie Whited checked the Oscar Mayer Wiener box and added a note that said she'd costume. I say it's about time we called that marker in...


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