Mechanics Notes

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Various game mechanics:


(Moved in from Notes)

Game mechanics notion (inspired by part of Gil's writeup): like in many dramatic works, how effective (not dangerous, but effective) GG characters are in a conflict tends to depend less on their raw physical fighting ability and more on their overall cool factor. (Bangladesh DuPre, for instance, is obviously a terrifyingly effective psychotic killer, but has thus far only taken down those with less of a story-presence than herself. Similarly for Von Pinn.) Thus the notion of style points. Combat-capable characters use them to kick ass in combat; Sparks use them for that madboy intimidation factor; they could also be spent to fuel any number of other "wow, impressive" special powers. (Perhaps the creation abilities of the Spark, perhaps not.) As an add-on notion to that: might characters regain style points when they lose some sort of conflict or confrontation - when they're the butt of the joke / get the short end of the stick, allowing another character to do their Cool Thing? Some mechanism for regaining them would probably be good; otherwise, there'll be a natural tendency to hoard them to Avoid Running Out. Justin: very intriguing notion -- I might go with something like this. In general, I always prefer that the combat system be customized to the style of the game, and this seems in keeping with the universe. (And it's compatible with the "go roleplay it out" style of combat I often prefer.)

Darker: A few random thoughts about Points:


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Last edited March 11, 2007 11:20 am by Jducoeur
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