Of course, the game includes two of the most intriguing Constructs anywhere. Krosp is remarkably intelligent for a Construct, and the orders should be clear that highly intelligent Constructs are especially interesting. (After all, studying brains is one of Klaus' particular interests.) Artie is even more interesting: not just a midrange-Spark level of intelligence, but a shapeshifter to boot. So while her character sheet shouldn't mention them by name, she should have clear motivation to capture them and bring them back. It's not a high priority, but it's a side-plot for her to play with.
At the same time, Silas is just as interested in Artie, for completely different reasons. He is a creature from another dimension, and Silas wants to examine him and see if he can learn anything about dimensional travel from him. If Silas succeeds in examining Artie closely, we should probably give him a hint about DC-style "vibrational frequencies" being slightly different from those of this world, hinting at how the Mirror of Amagog actually works.
Characters In Game: Artie DuPree Gil Krosp Silas
All Characters: Artie DuPree Gil Krosp Silas