You can interrogate any player you like, up to twice during the game, by spending one Point and showing them this card. Begin to interrogate them: they cannot leave unless an outside force intercedes forcefully enough to distract you. After you interrogate them for at least a full minute, their nerve cracks and they must answer one question you put to them, truthfully. If they have the Intimidation ability, they may resist you by getting totally angry, using their Intimidation ability and spending one Point -- that does not intimidate you, but it's enough to get you to back off.
This ability does not work on anyone who has the Resists Intimidation ability.
This should be roleplayed to the hilt: you should project your characteristic air of cheerful menace. Feel free to be as threatening as you like -- you've spent a lot of time convincing people that you're a bit crazy, because it gets results.
Characters In Game: DuPree
All Characters: DuPree
The following are notes made while this was in development. They do not necessarily represent the current state of this ability.
DuPree is an unnerving interrogator, intimidating even to most Sparks. She may force someone to answer a question truthfully by roleplaying interrogating them for at least one full minute (she is strongly encouraged to implicitly threaten them). She may not do this to any single player more than twice in the game -- after that, they steel their nerves enough to resist her. Anyone who has the Intimidation ability may resist Interrogation by spending one Point and going into full-bore Intimidation mode -- this still doesn't really intimidate her, but it's enough to get her to back off.