Agile Escape { Special Ability }

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Special Ability: Agile Escape

You are a small, agile animal, and therefore difficult to catch. Because of this, you can escape from any combat without being caught. Immediately after a combat is declared, you may declare that you are escaping, and no one can prevent you; you may also escape between rounds as normal. Roleplay this appropriately -- ducking and weaving, diving beneath furniture and things like that are appropriate. Note that there are limits to this ability: characters who are particularly good at tracking may be able to catch up with you, so hiding carefully and running away again may sometimes be necessary to stay uncaught.


Characters In Game: Artie Krosp

All Characters: Artie Krosp


Historical Notes

The following are notes made while this was in development. They do not necessarily represent the current state of this ability.

This character is particularly agile and hard to catch. As a result, they can escape from any combat without being caught, so long as they do so between rounds. In Artie's case, this only works when he is in gerbil form.


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Last edited March 9, 2007 8:37 am by c-66-30-196-44.hsd1.ma.comcast.net
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