Who Killed the Con-Chair?
Bluesheet -- For Your Eyes Only!

The Millennium Group

The fabric of spacetime is both more complex and more fragile than is often supposed.  Rather than the single consistent universe that we like to believe in, there are actually a plethora of inter-related realities, each somewhat different.  Some are quite similar, differing from our own only in details, or even only in the passage of time (for example, in some, time passes a little more slowly or quickly, so the unfolding of time is at a different point).  Some are so different that it is difficult to recognize any similarities at all.

Normally, these realities co-exist peacefully, impinging on each other nary at all.  Oh, some people can percieve the alternate realities; they have been called anything from visionaries to lunatics, depending on the culture they came from.  But they have always been in the small minority; the great majority of the people in all realities believe that theirs is the only true cosmos, and the rest is simple fiction.

Then there are Vortices.

A Vortex is a place where the fabric of spacetime is, for some reason, particularly weak.  It isn't just a location -- it's a particular place at a particular time, where multiple planes impinge on one another.  In a Vortex, one or many people can "crossover" into an alternate plane, seeing and interacting with the people there.  At one time, Vortices were relatively rare, but recently they have become more and more common.  While the theoretical underpinnings of Vortices are still only hazily understood, their effects are quite clear.  They are stretches of spacetime where synchronicity becomes the rule, rather than the exception, and where physics become almost "literary" in nature.  They generally last until brought to a satisfactory resolution (although not always a happy ending).  Once that is achieved, the Vortex closes, and the agents are automatically returned to this universe.  (The television series Quantum Leap was based on some of the early theories about how Vortices operate.)

One element of Vortices has gradually become clear: they are occasions where belief affects the universe far more strongly than usual.  Experiments have demonstrated that the details of the Vortex that opens tends to depend heavily on what the people near it believe will happen.  It has gradually become clear that many of the miracles throughout history have probably been due to well-timed Vortices, interacting with what people want to have happen.  And it looks like a sufficiently powerful Vortex can leave after-effects; elements of the crossover can remain permanently.

The presence of the Vortices on Earth led to the creation of the Interactive Literature Foundation a decade or so ago.  The ILF acts in secret, tracking each Vortex as it appears, sending in agents to resolve the Vortex, and dealing with it, all under the guise of playing silly games to convince the public that all is well.  But all is not well, which is why The Millennium Group was formed.  The Group is an offshoot of the ILF; whereas the Foundation is satisfied to simply track and close each Vortex individually, the Group is looking at the bigger picture.

It all began a couple of years ago, when a crack Vortex Mechanic at ILF Central (a secret compound near Washington, DC) noticed a disturbing trend: the number and intensity of the Vortices was increasing quite steadily.  He mapped the numbers out carefully, and found the horrifying truth: that if the asymptotic growth continued, the world was heading for a cataclysm, perhaps even a sort of Vortextual Armageddon, in just a few years.

This combined with the desire of several of the Vortex Mechanics to try and understand what was actually causing the Vortices, with the hope of pro-actively preventing them, instead of simply reacting to them.  Taking their cue from the fact that the cataclysm appears to be due right around the end of this century (Vortex events have a high synchronicity factor, so it wouldn't be surprising if it proves to come on Millennium Eve), they joined together and formed the Millennium Group.

The Group has become a force comparable in strength to the ILF, and still somewhat related to it, but much lower-profile.  Its task is to investigate the strange forces that impinge on the Earth, to determine which (if any) is the cause of the Vortices.  Death has become a familiar partner in this game -- until the Group began to take it seriously, no one truly understood just how much death surrounds the average Vortex.  And so the Group has become the ILF's dark twin, trying to find the truth before the end.

Characteristically, the latest Vortex looks to be the largest yet; the Mechanics are predicting a huge number of minor sub-Vortices involved, and the ILF has pulled out all the stops, getting every Field Agent they can find to help resolve each one before the next begins.  Meanwhile, the Group is investigating the large number of strange groups that have appeared, on the theory that the synchronicity field of this large a Vortex might just draw in its own creators.  So far, you know about the following groups:

And now, predictable as clockwork, death has made its way into the event.  It isn't clear exactly what Jeff Diewald has to do with all of this; you assume that he is an ILF Field Agent, but you and the Foundation aren't sharing that much information right now.  The strangest rumors are flying about him -- stories of strange rituals involving large numbers of port bottles and candles, stories that what he really wants is to roll back time so that he can go after younger women, and suchlike.  It's all odd and inconsistent, but it's clear that something was significant about him, since he's now dead.  The question is, who wanted him dead badly enough to poison him in public?  And what is their real agenda?

(And then there are the rumors you've heard in the past couple of days that Stephanie Olmstead-Dean, the Chief of the Group, has been receiving death threats herself recently.  Could there be a connection?)

Goals


© 1997 by Intercon the Thirteenth. All rights reserved.